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Sadly, Mega Man 7 doesn’t do a great job of doing the classic series gameplay justice, and it comes off as a bit fumbling in places. The sprite sizes of Mega Man and the various enemies he ...
Mega Man 7, which first came out for the SNES, is a little rough due to its outsized sprites, which take up too much screen space and make it hard to see what’s coming ahead of you.
Mega Man 7 was the Blue Bomber's foray into the Super Nintendo, with bigger and more cartoon-like sprites helping define the artistic direction going forward.
Mega Man 7 and 8 are perhaps most distinctive here as they are the only 16-bit-looking entries in the first ten core titles. ... but the 16-bit sprite work looks splendid to this day, ...
Mega Man 7 took advantage of the SNES to overhaul the general look of the franchise. ... the jump to 16-bit results in much larger sprites and a fantastic new color palette.
Mega Man 7 is the first of these, ... The sprites are a particular point of interest, as they look gorgeous – and the music makes full use of the Super Nintendo’s sound chip.
From the Anaheim Ducks to the Winnipeg Jets, adam4283 has turned 31 National Hockey League teams into amazing 8-bit Mega Man sprites. They’d be more at home shooting their way through an evil ...
It's a gargantuan spread featuring over 200 characters from video game franchises, new and old, redrawn in the style of Mega Man. The image comes from pixel artist Chris Bringhurst, who released a ...
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