This makes sense since proprietary engines tend to belong to AAA developers ... soulslikes and FPS games, while Unity is used more for roguelikes and turn-based strategies and custom engines ...
It’s uncertain how many individuals are affected. We never enjoy writing about layoffs. There’s been a lot of that in the video game industry lately, and the latest news on the matter comes ...
A year after laying off 25% of its global workforce, engine maker Unity is cutting even deeper ... with text adventures and primitive action games on a cassette-based TRS80.
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