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Warren Spector, the creator of Deus Ex, recently confirmed that he almost signed a contract with Westwood to create a Command ...
Too bad 'Deus Ex' didn't get the full resurgence it seemed ready for, because Ion Storm and Eidos Montréal made a good set of ...
Deux Ex, today, is synonymous with the immersive sim genre—paving the way for other games to let you approach a task from all ...
Ex-Ion Storm game Director Warren Spector has celebrated the 25th anniversary of Deus Ex with a touching video message, and I ...
Steve Powers has never visited Hong Kong, but he’s been there in his dreams.
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Game Rant on MSN25 Years Ago, Deus Ex Taught a Lesson About Player Agency That's Still Paying DividendsDeus Ex's innovations were groundbreaking for more than just FPS titles, spilling over into multiple other genres and creating its own in the process.
We also shared 25 games we’d love to see make their way to the Switch 2, and celebrated the incredibly influential Deus Ex on ...
In fact, it works better today than it did ten years back. Picking up a copy of the game on GOG today, I was able to launch ...
Too bad 'Deus Ex' didn't get the full resurgence it seemed ready for, because Ion Storm and Eidos Montréal made a good set of ...
Deus Ex lead Warren Spector pops up to remind everyone he didn't make the game alone in a cave, wish you a happy 25th anniversary, and get me wondering if something Deus Ex-related is happening ...
Cyberpunk, transhumanism, dystopia – Deus Ex already addressed these topics 25 years ago. The shooter also set the tone in terms of gameplay.
“Deus in machina” was developed by a team at the Immersive Realities Research Lab at the Lucerne University of Applied Sciences and Arts, as well the chapel's theologian, Marco Schmid.
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