News

We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
We spoke with the co-directors of Ghost Of Yōtei about respecting the player's time, extinct wolves, the new director modes, ...
Ubisoft provides a new post-launch roadmap for Assassin's Creed Shadows, revealing launch dates for new features and the ...
Following the debut of gameplay footage, The Hollywood Reporter spoke with Jason Connell, art director at developer Sucker Punch, about how the open-world action-adventure title guides players in ...
What was most important for Sucker Punch, though, was to ensure that the original game’s quality transferred over to the new ...