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The ESA report also reveals that U.S. adults believe video games can teach problem-solving (78%), teamwork and collaboration ...
Mental benefits top reason for older players. 70 percent of parents game with their kids. The 2025 Essential Facts About the ...
Video games can be a fun and active way for parents to bond with their kids, and using the ESRB rating system can help ensure ...
But actually, Gen Z credits a different sort of pastime with fostering their social skills — and surprisingly, parents ...
Americans’ interest in gaming is growing across the board, an annual study from the Entertainment Software Association (ESA) ...
The Entertainment Software Association (ESA) today announced the 2025 recipients of the Interactive Entertainment Impact ...
Just over 205 million people in the US played video games for more than an hour a week in 2024, according to a new ...
Half of all US gamers are over 35, according to a new ESA report showing how video games support mental health, social life, and family bonding across generations.
ESA’s annual report reveals that gaming is no longer just child’s play. It is a multigenerational, meaningful pastime.
The Entertainment Software Association (ESA) released its annual Essential Facts About the U.S. Video Game Industry report.
Amid all the chaos, E3 had a genuine festival vibe. There was an organic, celebratory energy, even among the tired eyes, ...
The association for the U.S. video game industry welcomes new general counsel to its distinguished leadership team to lead legal, policy, regulatory and enforcement work. McCoy brings to the ESA ...